Welcome to my Football Manager Blog, the main purpose of this blog is to provide updates on the status of my Football Manager Skins & Guides Website

If you have any questions or queries then I can generally be found in the Skinning Forum at the Official Sports Interactive Forums, though I'd ask you to open a new thread rather than sending me a message.

To help with navigation I have included indexes of my content for the last few versions of Football Manager in the tabs below.
Showing posts with label fm2018 guide. Show all posts
Showing posts with label fm2018 guide. Show all posts

Thursday, 1 March 2018

Football Manager 2018 - How To Replace the Pitch Textures

 
FM18 has made a couple of changes to how the 3D stuff works which has lead to some confusion on how to replace the pitch textures.

This is a quick guide that explains how to replace the pitch textures.


1. Locating the Default Textures

NOTE: You only need to follow this part if you are wanting to create your own pitch textures as it's easier to edit the existing files instead of creating fresh ones, if you have downloaded a texture pack from the internet then just ignore this part and skip to section 2.

One of the main changes FM18 has made to the 3D graphics is that they are now packed into fmf files, so to get to them you need to extract them first, (if you don't know how to extract them then read this guide).

The textures you need are located in the 'simatchviewer-pc' fmf file which is found in the \steamapps\common\Football Manager 2018\data\ folder of where you installed FM18.

You can either extract the full contents of this fmf file or you can just extract the contents of the textures\pitch folder as this is the only folder we are interested in.


2. Installing your Custom Textures

Once you have downloaded or extracted the default files (if you are creating your own) browse to your User Data Location which by default is:

\Documents\Sports Interactive\Football Manager 2018

Inside this folder you now need to create a new folder called 'textures'.

Next open your new textures folder and create another new folder this time called 'pitch'.

Now open the pitch folder and this is where you need to place your pitch graphics.

If you have extracted the default files to edit yourself then copy the files called detail_grass_1 through to detail_grass_7 into this folder as these are the files that FM18 uses for the pitch. The other files in this folder aren't important as you shouldn't need to edit them, whilst as far as I can tell the files in the various weather sub-folders aren't used by FM18 so you can ignore them. Though the game does still use the files in the clay, gravel, sand and synthetic folders for the rare occasions when you use one of those pitch types so you can copy those folders over as well if you want. (Note that the mixed type still uses the general grass files).

If you have downloaded a texture pack from the internet what you need to do depends on what version of FM the texture pack was made for.

If you have downloaded a FM18 texture pack then you should just need to extract the contents of the download and place the detail_grass dds files into the pitch folder as the pack creator should have already given them the correct names.

If you have downloaded a pack made for a previous version then you will need to modify it. First extract the files and depending on the pack you'll likely have several sub-folders with a grass file inside each folder. What you need to do is copy the grass file directly to the pitch folder and then rename it.

For FM18 your files need to be named 'detail_grass_1', 'detail_grass_2' through to 'detail_grass_7'.

Unfortunately I don't have the full details of when each pitch type is used, but as best as I can tell they seem to reflect the condition of the pitch with 'detail_grass_1' being used for perfect pitches, 'detail_grass_2' being used for slightly worse condition pitches etc. 
 
In England at least pitches 1, 2 and 4 seem to be the ones being used most commonly. 

If done correctly your pitch folder should look something like this:
 


3. Editing the Pitch Patterns.

The other thing you can do is edit the pitch patterns used by the game. However it isn't possible to assign patterns to certain teams nor can you create new patterns all you can do is edit or replace the existing patterns.

To edit the patterns when extracting the pitch files you should have a 'patterns' folder inside the pitch folder, all you need to do is copy this folder and it's contents into the pitch folder you created above and if done correctly it should look like my above screenshot.


4. Finishing Up.

Now that you have installed your custom pitch files load up the game and your new pitches should now be used by the game.

If they aren't showing then from the Preferences -> Interface Screen turn off the skin cache, confirm your changes and then exit and restart FM to get it to reload the textures.

If that doesn't work check what pitch type your stadium uses as if you aren't using a grass pitch the files for the other types will override them, and have a check of the other matches to see if any of them are being used. If none are showing then go back through the guide as you have made a mistake somewhere.

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If you have any questions then the best place to ask them is in the Skinning Forums at the Official SIGames Forums where I can be found most days.

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Tuesday, 30 January 2018

Football Manager 2018 Skinning Guide Part 3 - Changing the Font Settings


Welcome to the third part of my updated Skinning Guide for FM2018.

Before reading this guide make sure you have read the previous parts of the guide as this part will be following on from them.

The previous guide talked you through creating a new skin, albeit one that is identical in appearance to the default skin, this part will explain how to edit the font and text settings.

Monday, 4 December 2017

Football Manager 2018 - How To Create 3D Kits


So with Football Manager 2018 changing the template for 3D kits now is a good time to release a guide on how to make them.

Tuesday, 21 November 2017

Football Manager 2018 Skinning Guide Part 2 - The Basics


This is a quick update of the FM2015 version, though nothing has changed so if you've read that one you already know what to do, I've just cleaned this up for FM18.

This is the second part of my Skinning Guide and will explain how to set up your first skin.

Wednesday, 15 November 2017

Football Manager 2018 - How to Add a Manager Picture


Like with FM17 Football Manager 2018 no longer allows you to add a picture to your manager instead encouraging you to use the Facegen system. However last years mod still works so at the moment you can add a manager picture with a bit of work though it may be disabled again in a patch and still has the same limitations as last year.

Thanks to some work from Cyrius50 at www.manager-online.fr it is now possible to add a Manager Picture when adding your Manager to the game, however at the moment it isn't possible to apply the picture to existing profiles nor to change the image so make sure you are happy with it before applying it.



Monday, 13 November 2017

Football Manager 2018 Skinning Guide Part 1 - How to Extract Default Files & Understanding File Structure

 
 
This is a simple guide to explain how to extract the fmf files that contain the default files for Football Manager 2018 and explains the file structure of the files to make it easier for people to modify the game themselves.

This is a simple update for FM2018, if you read the previous version of the guide then you don't really need to read this as its generally the same, there are just two changes for FM2018;

- Location of the fmf files has changed slightly as the 3D stuff is now packed into fmf files as well.

- Whilst Football Manager Touch 2018 is again a seperate entry in your Steam Library it looks like both versions of the game include the same files so regardless of which version you are making content for it looks like you only need to extract the fmf files of one which should save some hard drive space. Note however if the games get patched independently then you may need to check over the patch files for any changes made to the mode you are editing.

Sunday, 12 November 2017

Football Manager 2018 - How To Locate or Move your User Data Location


Since FM2016 the Preferences menu no longer lists or allows you to change your User Data Location, this feature was removed from the game because it was confusing people. However you can still change it by following the link below.

Your User Data Location is the place on your hard drive where user generated content is stored, this includes data generated by the game such as save games, tactics and shortlists. It also includes graphics (kits, logos, faces etc) and skins that you may have downloaded or created.

These instructions are exactly the same as they were for Football Manager 2017, so rather than rewriting the guide it's easier to just link to last years and the only thing you need to change is any reference to 2017 to 2018 for Football Manager 2018.