Welcome to my Football Manager Blog, the main purpose of this blog is to provide updates on the status of my Football Manager Skins & Guides Website

If you have any questions or queries then I can generally be found in the Skinning Forum at the Official Sports Interactive Forums, though I'd ask you to open a new thread rather than sending me a message.

To help with navigation I have included indexes of my content for the last few versions of Football Manager in the tabs below.

Friday, 2 March 2018

Football Manager 2018 - Patch 18.3.0 Updates



With patch 18.3.0 and the Winter Transfer Update now released I have updated the below mods and skins for patch 18.3.0.

Note that these updates are for the Full Mode only as the Touch Mode patch hasn't been released yet.






Base Skins

- Couple of colour tweaks and added in colours for match conditions for the light and default skins.



Match Review Screen Mods

- Fixed the problem with the logos being cut off and couple of minor tweaks to bring in line with patched files.



Match In-Between Highlights Panel Mod

- Updated to bring in line with patched files and files used in Review Screen Mod.



Match Day Backgrounds Mod

- Updated to bring in line with patched files.



If you have any further questions then as always please ask any questions in the Skinning Hideout on the Official SIGames Forums.

Thursday, 1 March 2018

Football Manager 2018 - How To Replace the Pitch Textures

 
FM18 has made a couple of changes to how the 3D stuff works which has lead to some confusion on how to replace the pitch textures.

This is a quick guide that explains how to replace the pitch textures.


1. Locating the Default Textures

NOTE: You only need to follow this part if you are wanting to create your own pitch textures as it's easier to edit the existing files instead of creating fresh ones, if you have downloaded a texture pack from the internet then just ignore this part and skip to section 2.

One of the main changes FM18 has made to the 3D graphics is that they are now packed into fmf files, so to get to them you need to extract them first, (if you don't know how to extract them then read this guide).

The textures you need are located in the 'simatchviewer-pc' fmf file which is found in the \steamapps\common\Football Manager 2018\data\ folder of where you installed FM18.

You can either extract the full contents of this fmf file or you can just extract the contents of the textures\pitch folder as this is the only folder we are interested in.


2. Installing your Custom Textures

Once you have downloaded or extracted the default files (if you are creating your own) browse to your User Data Location which by default is:

\Documents\Sports Interactive\Football Manager 2018

Inside this folder you now need to create a new folder called 'textures'.

Next open your new textures folder and create another new folder this time called 'pitch'.

Now open the pitch folder and this is where you need to place your pitch graphics.

If you have extracted the default files to edit yourself then copy the files called detail_grass_1 through to detail_grass_7 into this folder as these are the files that FM18 uses for the pitch. The other files in this folder aren't important as you shouldn't need to edit them, whilst as far as I can tell the files in the various weather sub-folders aren't used by FM18 so you can ignore them. Though the game does still use the files in the clay, gravel, sand and synthetic folders for the rare occasions when you use one of those pitch types so you can copy those folders over as well if you want. (Note that the mixed type still uses the general grass files).

If you have downloaded a texture pack from the internet what you need to do depends on what version of FM the texture pack was made for.

If you have downloaded a FM18 texture pack then you should just need to extract the contents of the download and place the detail_grass dds files into the pitch folder as the pack creator should have already given them the correct names.

If you have downloaded a pack made for a previous version then you will need to modify it. First extract the files and depending on the pack you'll likely have several sub-folders with a grass file inside each folder. What you need to do is copy the grass file directly to the pitch folder and then rename it.

For FM18 your files need to be named 'detail_grass_1', 'detail_grass_2' through to 'detail_grass_7'.

Unfortunately I don't have the full details of when each pitch type is used, but as best as I can tell they seem to reflect the condition of the pitch with 'detail_grass_1' being used for perfect pitches, 'detail_grass_2' being used for slightly worse condition pitches etc. 
 
In England at least pitches 1, 2 and 4 seem to be the ones being used most commonly. 

If done correctly your pitch folder should look something like this:
 


3. Editing the Pitch Patterns.

The other thing you can do is edit the pitch patterns used by the game. However it isn't possible to assign patterns to certain teams nor can you create new patterns all you can do is edit or replace the existing patterns.

To edit the patterns when extracting the pitch files you should have a 'patterns' folder inside the pitch folder, all you need to do is copy this folder and it's contents into the pitch folder you created above and if done correctly it should look like my above screenshot.


4. Finishing Up.

Now that you have installed your custom pitch files load up the game and your new pitches should now be used by the game.

If they aren't showing then from the Preferences -> Interface Screen turn off the skin cache, confirm your changes and then exit and restart FM to get it to reload the textures.

If that doesn't work check what pitch type your stadium uses as if you aren't using a grass pitch the files for the other types will override them, and have a check of the other matches to see if any of them are being used. If none are showing then go back through the guide as you have made a mistake somewhere.

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Redistribution Terms
You are free to post this content to your website provided:
1. It is not sold or behind a paywall.
2. You don't advertise it as being exclusive to your website.
3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/


If you have any questions then the best place to ask them is in the Skinning Forums at the Official SIGames Forums where I can be found most days.

If you like my work then feel free to send me a donation this is completely optional all of my content is and will always be free to access.

Wednesday, 31 January 2018

Football Manager 2018 Steam Workshop - Match Day Skins


With the Steam Workshop actually working for Football Manager 2018 I have uploaded a couple of skins that incorporate my various Match Day Mods to the Steam Workshop which should make it easier for people who have struggled to manually add the Mods.

There is one skin for each of the default FM18 skins and outside of the Match Day Mods the skins are identical in appearance to the default skins.

Also due to the limitations of the Steam Workshop you won't be able to customize the mods or pick and choose which ones you want, if you want to do this you are best just downloading and applying the individual mods.

Skins include the following mods:

Match Day Backgrounds - This disables the showing of the 3D pitch on the non-pitch match day screens, so if you have Stadium Backgrounds will now appear during the match. (Note it's not possible to get them to show on the IBH panel).

Match In Between Highlights Panel - Modified to allow you to change what information is shown in each panel, select the drop down menus in the top right hand corner of each panel to change what is shown, you can also change the width of each panel in game by dragging the slider in-between each panel and if you want to remove one of the panels just drag the slider all the way to the edge of the screen. Also on the formation and shots panels you can right click on the pitches to switch between a vertical or horizontal pitch.

Half-Time Review Panel - Modified to add some extra panels with the ability to change what is shown by selecting the drop down menus. Have also added a background box to the Competition logo which will recolor with the competition.

Full-Time Review Panel - Modified to add some extra panels with the ability to change what is shown by selecting the drop down menus.  Have also added a background box to the Competition logo which will recolor with the competition.

Post Match Review Panel - Modified to act more like my IBH panel, again you can change what is shown by selecting the drop down menus, you can also adjust the width of the panels and unlike with the other panels you can also adjust the height of the right side split panel.

Competition Review Panel - Modified to include the goalscorer details, I have also changed it to a split panel so you can adjust the width of the League Table panel which allows it to support lower resolutions.

Manager Picture Mod - This allows you to add a Picture to your Manager however it is limited as you can only add a picture when creating your manager profile upon adding a new manager. You cannot add a image to an existing manager nor can you change the image once added.

Tuesday, 30 January 2018

Football Manager 2018 Skinning Guide Part 3 - Changing the Font Settings


Welcome to the third part of my updated Skinning Guide for FM2018.

Before reading this guide make sure you have read the previous parts of the guide as this part will be following on from them.

The previous guide talked you through creating a new skin, albeit one that is identical in appearance to the default skin, this part will explain how to edit the font and text settings.

Monday, 4 December 2017

Football Manager 2018 - How To Create 3D Kits


So with Football Manager 2018 changing the template for 3D kits now is a good time to release a guide on how to make them.

Friday, 24 November 2017

Football Manager 2018 Competition Review Screen Mod


Another change in FM18 is that we now have a new default fixtures & results screen which includes a couple of new items but is missing the goalscorers data shown in the other views.

So this is simple mod that adds the goalscorers back into this screen and to ensure it works across various resolutions I've turned the panel into a split panel so you can resize the league table panel to fit in the result details if you are playing on a smaller resolution.



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Redistribution Terms
You are free to post this content to your website provided:
1. It is not sold or behind a paywall.
2. You don't advertise it as being exclusive to your website.
3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/

Thursday, 23 November 2017

Football Manager 2018 - Match Review Screen Mods


Another change to the match screens in FM18 saw the old Overview screens being replaced with context specific Review Screens, however the default screens are a little lacking in detail so these mods use my Match In-Between Highlights panels to improve the data shown and add some better customization to the screens.

There are three screens in total:

Match Half-Time Review Screen


Match Full-Time Review Screen


Post-Match Review Screen



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Redistribution Terms

You are free to post this content to your website provided:
1. It is not sold or behind a paywall.
2. You don't advertise it as being exclusive to your website.
3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/