Welcome to my Football Manager Blog, the main purpose of this blog is to provide updates on the status of my Football Manager Skins & Guides Website

If you have any questions or queries then I can generally be found in the Skinning Forum at the Official Sports Interactive Forums, though I'd ask you to open a new thread rather than sending me a message.

To help with navigation I have included indexes of my content for the last few versions of Football Manager in the tabs below.

Tuesday, 6 November 2018

Football Manager 2019 Guide - How To Extract the Default Game Files.









This is a simplified version of my main extraction guide, this version is for people who are only wanting to make a couple of changes to the game files (and have likely been directed here from one of my other posts) rather than make a full skin as in this case you don't need the full details from the other guide, though if you are making a skin I'd recommend reading that one instead:

Football Manager 2018 Skinning Guide Part 1 - How to Extract Default Files & Understanding File Structure

Friday, 2 November 2018

Football Manager 2019 - Match Screen Mods









Welcome to my Match Screen Mods for Football Manager 2019 I have reworked them this year rolling them into one mod whilst offering more flexibility and some more user friendly customization.

The mod this year incorporates the main Match In Between Highlights mod with the various Match Review Screens.

The IBH panel and its Review panel have both been expanded out to eight panels this year, with each of them fully resizable in game by grabbing the divider between the panels and dragging it until you get the size you want, you can also drag the divider to the corner of the screen to fully hide a panel if you don't need all of them.

For the Half-Time and Full-Time Review Panels these are largely the same as last year with one selectable panel on the left and two on the right.

I have also added in some alternative views for the Overview, Match Stats and Formation which can now be selected like the other views via the drop-down menus in the top right corner, I've also re-worked the Player Rating panels these now use the Full Panel but with the Basic view added in and you can change the views by select the drop-down box on the left of those panels.

And like last year there is only the need for one version of the mod regardless of which skin or even which mode of FM you are using, though some of the information or screens might not show up in the Touch Mode as it doesn't support the same data as the full mode.

And as always outside of the match screen this mod make no changes, so it should be compatible with any skin that hasn't already altered these panels.

Thursday, 1 November 2018

Football Manager 2019 Base Skins - Updated for Full Release



With the release of the full game the Base skins have now been updated with the updated game files which has tweaked various colours for each of the skins and updated some of the font files for the Default and Dark Base Skins..

Football Manager 2019 - How To Add a Manager Picture




Like with the last few versions Football Manager 2019 no longer allows you to add a picture to your manager instead encouraging you to use the Facegen system. However last years mod still works so at the moment you can add a manager picture with a bit of work though it may be disabled again in a patch and still has the same limitations as last year.

Thanks to some work from Cyrius50 at www.manager-online.fr it is now possible to add a Manager Picture when adding your Manager to the game, however it isn't possible to apply the picture to existing profiles nor to change the image so make sure you are happy with it before applying it.

Wednesday, 24 October 2018

Football Manager - Skin Installation Guide









Welcome to the new and improved Football Manager Skins and Graphics Installation Guide.

This part of the guide will show you how to install skins correctly into Football Manager.

For Instructions on how to Install Graphics then please refer to this Guide.

I've tweaked the format this year to try and make it as simple as possible.

First note that these instructions only apply to the Steam version of the game (whether it's a boxed copy, a CD-Key or purchased through Steam) and the instructions are generally the same regardless of your OS or whether it is the Full Mode or Touch Version you are playing and any differences will be noted in the instructions.


Please note you are advised as always to run a virus scan on any file downloaded from the internet.

It is also advisable to read any instructions on the download page for the content you are installing (or found in the readme that comes with the download) as they may contain any extra instructions that are specific to that file.

Football Manager - Graphics Installation Guide









Welcome to the new and improved Football Manager Skins and Graphics Installation Guide.

This guide will show you how to install the most common types of graphics (faces, logos, kits)  correctly into Football Manager.

For Instructions on how to install Skins then please refer to this Guide.

I've tweaked the format this year to try and make it as simple as possible.

First note that these instructions only apply to the Steam version of the game (whether it's a boxed copy, a CD-Key or purchased through Steam) and the instructions are generally the same regardless of your OS or whether it is the Full Mode or Touch Version you are playing and any differences will be noted in the instructions.

Please note you are advised as always to run a virus scan on any file downloaded from the internet.

It is also advisable to read any instructions on the download page for the content you are installing (or found in the readme that comes with the download) as they may contain any extra instructions that are specific to that file. This is especially important for multi-part mega-packs that may need to be extracted in a certain order.

Tuesday, 23 October 2018

Football Manager 2019 - Background Support Mod








Whilst the Football Manager 2019 Dark and Light Skins support background images out of the box this year, the default graphics aren't transparent and there is no overlay so you either get none of the background image or the full thing. Whilst the Default Skin has an overlay that completely blocks backgrounds.

This is a simple mod that increases the transparency of most of the boxes (to the same level as Touch Mode which you can see the backgrounds through them) and also adds an overlay to soften the background images so the game content stays readable.

Monday, 22 October 2018

Football Manager 2019 Touch Base Skins




As with recent Football Managers to make certain changes in Football Manager 2019 you are required to add files to the skin folders, whilst this isn't a problem for fan-made skins it is a slight problem if you are using the Default Skins included with the game. So to help people out I have again made some Base Skins for FMT2019 that allow you to add and modify the default skins without breaking your game.

However I don't really use the Touch mode and with it now getting patched separately I'm not always able to keep up with it so the Touch Mode Skins this year are fairly basic and you'll need to extract the font files and settings yourself if you wish to alter them.

Full instructions on when and how to use the Base Skins can be found on the download page, please ensure you read the page in detail before downloading the Base Skins as it will save you problems in the future.




Currently there are four versions of the Base Touch Skin - one based on the Dark Skin and one based on the Retro Skin with a Touchscreen version of each also included.

If you have any further questions on the Base Skins please ask any questions in the Skinning Hideout on the Official SIGames Forums.

Sunday, 21 October 2018

Football Manager 2019 Base Skins









Please note that these skins will only work with the Full Mode of Football Manager 2019, Football Manager 2019 Touch Mode Base Skins will be released separately during the week.

As with recent Football Managers to make certain changes in Football Manager 2019 you are required to add files to the skin folders, whilst this isn't a problem for fan-made skins it is a slight problem if you are using the Default Skins included with the game. So to help people out I have again made some Base Skins for FM2019 that allow you to add and modify the default skins without breaking your game. 

Thankfully over the last few years some more stuff has been moved out of the skins folder so you only really need the Base skin if you are wanting to edit the skin graphics, fonts or colours. If you want to edit the match graphics or the most of the panel xml files you no longer need really need the base skins.

Full instructions on when and how to use the Base Skins can be found on the download page, please ensure you read the page in detail before downloading the Base Skins as it will save you problems in the future. 

Also note that these are based on the Pre-Release Beta files at the moment so things are likely to change between now and release, however unless something major comes up I'll likely just update them with the Release Version files rather than with each Beta update.

Currently there are three versions of the Base Skin - one based on the Default Skin, one based on the Dark Skin and finally one based on the Light Skin for the Full Mode of FM2019.

If you have any further questions on the Base Skins please ask any questions in the Skinning Hideout on the Official SIGames Forums.

Friday, 19 October 2018

Football Manager 2019 - How To Locate or Move Your User Data Location









Since Football Manager 2016 the Preferences menu no longer lists or allows you to change your User Data Location, this feature was removed from the game because it was confusing people.

Your User Data Location is the place on your hard drive where user generated content is stored, this includes data generated by the game such as save games, tactics and shortlists. It also includes graphics (kits, logos, faces etc) and skins that you may have downloaded or created.

This guide explains where your default User Data Location is stored and also explains how to move it if you wish.

These instructions are largely the same as they were for Football Manager 2018.

Football Manager 2019 Pre-Release Beta Now Out









For those of you who have pre-ordered a digital copy of Football Manager 2019 you should now have access to the Pre-Release Beta.

Over the next couple of weeks I'll be working on getting stuff checked and updated for Football Manager 2019, though most of the guides from FM18 should still apply so you can use them as a starting point for the moment, however FM18 skins won't work on FM19 whilst my various mods may or may not as that will depend on what has changed in FM19 though updated versions should follow in the next few weeks. (More than likely after the full release of the game.)

Wednesday, 3 October 2018

Football Manager 2019 Features Announced









If you aren't already aware the key new features of Football Manager 2019 were announced last week with the full game due for release on 2nd November 2019, with the Pre-Release Beta out two weeks before for those of you who have pre-ordered a digital copy of the game.

For details on the announced features have a look at the Official Football Manager Website.

From a look at the released screenshots it doesn't look like the underlying look of the game has changed much so it hopefully shouldn't take long to update everything for FM19, though this likely won't be until after the full release when I'll have access to the actual game files.

In the meantime I'll try and get some of the background stuff ready in time for the release of the game and you'll likely notice some slight tweaking of my sites as with the new FM branding it's a good time to update the feel of my sites.

Friday, 2 March 2018

Football Manager 2018 - Patch 18.3.0 Updates



With patch 18.3.0 and the Winter Transfer Update now released I have updated the below mods and skins for patch 18.3.0.

Note that these updates are for the Full Mode only as the Touch Mode patch hasn't been released yet.






Base Skins

- Couple of colour tweaks and added in colours for match conditions for the light and default skins.



Match Review Screen Mods

- Fixed the problem with the logos being cut off and couple of minor tweaks to bring in line with patched files.



Match In-Between Highlights Panel Mod

- Updated to bring in line with patched files and files used in Review Screen Mod.



Match Day Backgrounds Mod

- Updated to bring in line with patched files.



If you have any further questions then as always please ask any questions in the Skinning Hideout on the Official SIGames Forums.

Thursday, 1 March 2018

Football Manager 2018 - How To Replace the Pitch Textures

 
FM18 has made a couple of changes to how the 3D stuff works which has lead to some confusion on how to replace the pitch textures.

This is a quick guide that explains how to replace the pitch textures.


1. Locating the Default Textures

NOTE: You only need to follow this part if you are wanting to create your own pitch textures as it's easier to edit the existing files instead of creating fresh ones, if you have downloaded a texture pack from the internet then just ignore this part and skip to section 2.

One of the main changes FM18 has made to the 3D graphics is that they are now packed into fmf files, so to get to them you need to extract them first, (if you don't know how to extract them then read this guide).

The textures you need are located in the 'simatchviewer-pc' fmf file which is found in the \steamapps\common\Football Manager 2018\data\ folder of where you installed FM18.

You can either extract the full contents of this fmf file or you can just extract the contents of the textures\pitch folder as this is the only folder we are interested in.


2. Installing your Custom Textures

Once you have downloaded or extracted the default files (if you are creating your own) browse to your User Data Location which by default is:

\Documents\Sports Interactive\Football Manager 2018

Inside this folder you now need to create a new folder called 'textures'.

Next open your new textures folder and create another new folder this time called 'pitch'.

Now open the pitch folder and this is where you need to place your pitch graphics.

If you have extracted the default files to edit yourself then copy the files called detail_grass_1 through to detail_grass_7 into this folder as these are the files that FM18 uses for the pitch. The other files in this folder aren't important as you shouldn't need to edit them, whilst as far as I can tell the files in the various weather sub-folders aren't used by FM18 so you can ignore them. Though the game does still use the files in the clay, gravel, sand and synthetic folders for the rare occasions when you use one of those pitch types so you can copy those folders over as well if you want. (Note that the mixed type still uses the general grass files).

If you have downloaded a texture pack from the internet what you need to do depends on what version of FM the texture pack was made for.

If you have downloaded a FM18 texture pack then you should just need to extract the contents of the download and place the detail_grass dds files into the pitch folder as the pack creator should have already given them the correct names.

If you have downloaded a pack made for a previous version then you will need to modify it. First extract the files and depending on the pack you'll likely have several sub-folders with a grass file inside each folder. What you need to do is copy the grass file directly to the pitch folder and then rename it.

For FM18 your files need to be named 'detail_grass_1', 'detail_grass_2' through to 'detail_grass_7'.

Unfortunately I don't have the full details of when each pitch type is used, but as best as I can tell they seem to reflect the condition of the pitch with 'detail_grass_1' being used for perfect pitches, 'detail_grass_2' being used for slightly worse condition pitches etc. 
 
In England at least pitches 1, 2 and 4 seem to be the ones being used most commonly. 

If done correctly your pitch folder should look something like this:
 


3. Editing the Pitch Patterns.

The other thing you can do is edit the pitch patterns used by the game. However it isn't possible to assign patterns to certain teams nor can you create new patterns all you can do is edit or replace the existing patterns.

To edit the patterns when extracting the pitch files you should have a 'patterns' folder inside the pitch folder, all you need to do is copy this folder and it's contents into the pitch folder you created above and if done correctly it should look like my above screenshot.


4. Finishing Up.

Now that you have installed your custom pitch files load up the game and your new pitches should now be used by the game.

If they aren't showing then from the Preferences -> Interface Screen turn off the skin cache, confirm your changes and then exit and restart FM to get it to reload the textures.

If that doesn't work check what pitch type your stadium uses as if you aren't using a grass pitch the files for the other types will override them, and have a check of the other matches to see if any of them are being used. If none are showing then go back through the guide as you have made a mistake somewhere.

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If you have any questions then the best place to ask them is in the Skinning Forums at the Official SIGames Forums where I can be found most days.

If you like my work then feel free to send me a donation this is completely optional all of my content is and will always be free to access.

Wednesday, 31 January 2018

Football Manager 2018 Steam Workshop - Match Day Skins


With the Steam Workshop actually working for Football Manager 2018 I have uploaded a couple of skins that incorporate my various Match Day Mods to the Steam Workshop which should make it easier for people who have struggled to manually add the Mods.

There is one skin for each of the default FM18 skins and outside of the Match Day Mods the skins are identical in appearance to the default skins.

Also due to the limitations of the Steam Workshop you won't be able to customize the mods or pick and choose which ones you want, if you want to do this you are best just downloading and applying the individual mods.

Skins include the following mods:

Match Day Backgrounds - This disables the showing of the 3D pitch on the non-pitch match day screens, so if you have Stadium Backgrounds will now appear during the match. (Note it's not possible to get them to show on the IBH panel).

Match In Between Highlights Panel - Modified to allow you to change what information is shown in each panel, select the drop down menus in the top right hand corner of each panel to change what is shown, you can also change the width of each panel in game by dragging the slider in-between each panel and if you want to remove one of the panels just drag the slider all the way to the edge of the screen. Also on the formation and shots panels you can right click on the pitches to switch between a vertical or horizontal pitch.

Half-Time Review Panel - Modified to add some extra panels with the ability to change what is shown by selecting the drop down menus. Have also added a background box to the Competition logo which will recolor with the competition.

Full-Time Review Panel - Modified to add some extra panels with the ability to change what is shown by selecting the drop down menus.  Have also added a background box to the Competition logo which will recolor with the competition.

Post Match Review Panel - Modified to act more like my IBH panel, again you can change what is shown by selecting the drop down menus, you can also adjust the width of the panels and unlike with the other panels you can also adjust the height of the right side split panel.

Competition Review Panel - Modified to include the goalscorer details, I have also changed it to a split panel so you can adjust the width of the League Table panel which allows it to support lower resolutions.

Manager Picture Mod - This allows you to add a Picture to your Manager however it is limited as you can only add a picture when creating your manager profile upon adding a new manager. You cannot add a image to an existing manager nor can you change the image once added.

Tuesday, 30 January 2018

Football Manager 2018 Skinning Guide Part 3 - Changing the Font Settings


Welcome to the third part of my updated Skinning Guide for FM2018.

Before reading this guide make sure you have read the previous parts of the guide as this part will be following on from them.

The previous guide talked you through creating a new skin, albeit one that is identical in appearance to the default skin, this part will explain how to edit the font and text settings.